![]() by defaultSpeculative Continuous Collision DetectionExpanded AABB with velocity.Data Component describe Physics World Build Physics World builds Collision World used for static queriesThis talk focusing on the Step Physics World which handles dynamic collision detection and responseExport Physics World moves the updating dynamic physics data back to Data Component for other non-physics systems to consume. ![]() Created single data protocol for physicsUnity Physics backendDOTS physics data representation and backend.Back at GDC we announced a partnership with Unity to provide greater adoption of Havok Physics to Unity users* Created single data protocol for physics* More adoption of Havok Physics* Complete physics solution for UnityEmphasis cross platformPlatform holders.Back at GDC we announced a partnership with Unity to provide greater adoption of Havok Physics to Unity users* Created single data protocol for physics* More adoption of Havok Physics* Complete physics solution for Unity.Speculative Contacts – Vehicle Use Case.Good enough for this specific use case. Speculative Contacts – Rotate Contact Normals Speculative Contacts – Against Mesh Triangles.public interface ISimulation : IDisposable ![]()
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